Tick Tock Toys



During Dare to be Digital 2011, I worked with a team to create Tick Tock Toys. We went on to win the competition and thus the BAFTA Ones to watch Award. It is a 3D puzzle/maze game for the iPad and was developed using Unity3D. As the only programmer on the team it was my job to implement all the gameplay mechanics for the game and to make it as easy as possible for levels to be created. This required me to integrate all the art assets and to provide tools for creating levels.

http://www.swallowtailgames.co.uk/
http://www.facebook.com/swallowtailgames
http://www.bafta.org/games/awards/2012-ones-to-watch-award,2473,BA.html

Tick Tock Toys takes place inside a cluttered toy box. The aim is to alter the position of the objects inside to clear a path for the clockwork robot to reach his goal. All of the objects are there to be played with; some will help solve the puzzle while others hinder the player. Tick Tock Toys offers cheerful visuals with fun and unique gameplay that anyone can pick up and play. 
As an iPad game, there is an emphasis on tactile exploration and the freedom of 'pick up and play'. The levels are short but vary in difficulty, layering the central mechanics creates complex mazes, which become increasing difficult to complete.